
Unlike other virtual reality games that use these mechanics out of convenience or necessity, they make total sense here, contextually. So while you never once get up and walk, you can warp through environments (and there are enough bodies scattered around that you’ll only feel slightly restricted). He also has telekinesis for lifting objects and pyrokinesis for setting them ablaze. Raz can “teleport” with clairvoyance, enabling him to see the world - and puzzle clues - from the perspective of different characters. Psychic abilities are an ideal match for this first-person, seated VR game. (In case you need a spoiler-filled refresher, I got you.) Protagonist Raz and other familiar faces are off to find and save the leader of the Psychonauts, Truman Zanotto, but before long it becomes clear that you’ll need to do most of the heavy lifting on this particular rescue mission. Somewhat surprisingly, Rhombus of Ruin begins right after the ending of Psychonauts, and I do mean right after. Psychonauts in the Rhombus of Ruin (PlayStation VR) Even though existing fans who already know (and probably love) these characters will be at a clear advantage to get more out of Rhombus of Ruin, it works as a standalone experience. This game is meant to bridge Psychonauts and its forthcoming sequel, but don’t let that timeline deter you if you haven’t yet played the original. More than a decade later, Double Fine’s funny psychic-power platformer has stuck with us, thanks in part to re-releases and also the uplifting fact that a full-on sequel is in production at the studio.īefore Psychonauts 2, though, we’re off on an excursion with Rhombus of Ruin, a first-person puzzle-adventure title created for PlayStation VR.

Not that you need any more reminders, but dang, it sure has been a while since the first Psychonauts.
