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JAGGED ALLIANCE 2 CHEATS 1.13 UPDATE
Ludosity Back in Action Patch 1.13g is now out! This version of the game supports widescreen and aĭownload Jagged Alliance Back In Action 1.13g Update for PC. Trainer Tools and Resources now supports the. Ludosity Back in Action Patch 1.13g is now out!
JAGGED ALLIANCE 2 CHEATS 1.13 PC
Based on the wonderful A-Team video game series, Jagged Alliance has become a.First Place (Jagged Alliance 2: Chains of Steel) Genre: Strategy File size: 1.0 GB Trainer Tool: Trainer Tools and Resources last update: Monday, JanuDeveloper: 1:3 Category: 1.13g Distributor: 1:3 Platform: PC Release Year: 2011 Credits. Mar 2, 2012Īfter a long time in development, Back in Action 1.13g is finally out! With a. Apr 30, 2012Īs usual, I’ll start with a simple fix that has never been properly implemented (and will probably never be). Jagged Alliance Back in Action 1.13g torrented & tested for you. General Update: Fixes and enhancements to some existing game mechanics and additions to the game.

The Arma 2 expansion Operation Arrowhead is now included.
JAGGED ALLIANCE 2 CHEATS 1.13 SERIES
The legendary Red Orchestra series of tactical multiplayer games is now added. Katana is the predecessor of Jagged Alliance: Back in Action, also developed by A True Indie. Traitor: In this Jagged Alliance Back in Action game, you will play the role of a mercenary fighting for gain in the year 2050. . First Place (Jagged Alliance 2: Chains Of Steel) Genre: Strategy File size: 1.0 GB Trainer Tool: Trainer Tools and Resources last update: Monday, Developer: 1:3 Category: 1.13g Distributor: 1:3 Platform: PC Release Year: 2012 Credits. Thank you for reading, please let me know if this type of content is not welcomed here.Jagged Alliance Back In Action 1.13g Update _TOP_

JAGGED ALLIANCE 2 CHEATS 1.13 CODE
There are some other places in the code where AI directly uses information about enemy soldiers, but they are mostly caused by programming limitations and the fact that AI actually plays different game (mostly because he is computer and doesn't look at monitor to retrieve information about battlefield). How can you use it in the game? If enemy recently saw your merc, and now he is hiding and refuses to move to you and instead lies somewhere hoping to interrupt your merc, you can move away from your current spot (you need to move at least 2 tiles away as each watched location is 3x3 tiles with the center in the place of recently seen opponent), and after 1 (or max 3) turns enemy will know you have left the watched location and he may decide to leave cover and move, and this is the time for you to interrupt and shoot him. Your mercs can also benefit from this "6th sence" by the way, due to the way interrupts work in the game. This is of course very far from original XCOM's "know all enemy locations after 20th turn" AI cheating, but still is not a fair play on AI side. I don't know if it's a bug, AI programmers oversight or attempt to simplify code by original game developers, but in the result AI soldiers have a "6th sense". The function WatchedLocLocationIsEmpty() simply checks internal game data to know if there is any soldier of hostile team at the spot, without checking personal or team knowledge about this soldier.

This is reasonable AI behavior because soldiers often appear in windows, doorways or move around the building cornes to shoot and then hide again.īut what if enemy soldier moved away from that window/door and there's no point in waiting for him to appear again at watched location? This is the point when AI cheats, as he exactly knows when opponents leave watched location, so he starts reducing watched location counter by half each turn and when it reaches zero, the location is considered empty and AI soldier will stop waiting and will do something else. Now, if AI soldier doesn't see any enemy currently, he may decide to turn to closest watched location and just wait hoping to get interrupt when enemy appears there again. Every watched location has a counter which increments each time soldier sees enemy at this location, up to the value of 4. What is that "watched location" thing? Every soldier in the game (including your mercs) remembers up to 3 "watched locations" - these are the locations where enemies appeared in sight recently. Long answer is: yes, but not in a direct way.ĪI in Jagged Alliance 2 doesn't use internal game information to shoot at your mercs or find them if he hadn't seen or heard them recently.īut there is interesting AI mechanics called "watched locations", which at some point doesn't use internal game data in a fair way.
